PokemonWorld repo

To learn more about computer graphics I have made my own engine using OpenGL and Emscripten. I am currently building an procedural example project with it, that uses marching cubes and 3d LSytem trees to show a little planet. All textures are also replaced with a combination of many different procedural fragment shaders that use fbm, voronoi, white noise and sobel for edge detection.

C++, OpenGL

ParkingSimulator repo

Together with one other person, I transformed a simple JavaFx visualization into a full 2.5D game where hundreds of little cars can move around with AI.

Java, LibJDX

Everydays

For more then a year now I have made an animation every single day. These are first 100 animations I have made using OpenGL.

C++, OpenGL

Game Jams

I participare reguarly in game jams such as the Global Game Jam and Ludumdare. The last 3 games I have worked on are:

GameBoy Advance Game play it here / repo

C, Tonc

Webgl game play it here / repo

WebGL, Typescript

GameBoy Advance Game play it here / repo

C, Tonc

Project Euler repo

I am in the best 1% worldwide of a mathematical coding challenge website called Project Euler. Each problem requires efficient code and mathimadical insight to solve it.

C++, Java, Mathimatica, Python and Ruby